Dungeon Traveler

Dungeon Traveler

This game started completely different as a collaborative effort. However, since the original game was not flushed out and the team fell apart I adapted it into a click/tap based game. As of current, it's mostly done but when play testing it on my Android phone I have frame rate issues in the later levels. Oddly enough this issues don't occur on PC or WebGL so it might be due to my phone being over 2 years old. Nevertheless it should work on every Android device so I'm going to try a technique mentioned here and here from http://catlikecoding.com. Plus that means I get to learn something new and most likely very useful. And if i don't like that i'm going to redo it completely, going for an old school Final Fantasy or Pokemon visual style for fighting.


Popular posts from this blog

How to create slowly revealed text in a Unity 3d game

How different data structures can be used in game coding: List, Queue, and Stack

Fade in and fade out Script for Unity 3d